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DevvyBoyOllie

63 Game Reviews

19 w/ Responses

A really cute sequel with fun dialogue and cutesy moments with death! Excellent!

An absolute delight. A stylish high quality game with state of the art graphics and amazing physics. Truly my favorite episode of Family Guy yet.

Short, Sweet, Balanced, and tons of fun for it's run. I really liked this one.

The screen shake part was the absolute WORST. It even moves your square justttt enough to get you to the green and restart. That said, this was fun! Nice little timewaster with a few great ideas. Good game!

Well it took a baz-illion tries, but after beating Stage 3 I ABSOLUTELY loved this game. Great art, excellent music, simple and effective controls, this slaps. Excellent work.

I've come back to this game multiple times during my shifts and I gotta say I love it! The palettes are a nice and simple unlockable that gives incentive for repeated plays, the gameplay setup of reminders and increasing your skills are a lot of fun to gain overtime, and I REALLY, really, despise those landmine like monsters that blow up the platform that I stand on causing a "breakdown". Wonderful little game.

Thought is was pretty fun! I've never played Hotline before, but the general inspiration is definitely there visually. The gameplay being a mesh of that and Pac-Man provides some decent fun with a straightforward goal to simply beat up some dudes and collect the dots. Only thing I'm not a fan of is the occasional getting stuck onto a wall, but it didn't happen enough to kill the game for me. Excellent work overall!

MoeAnguish responds:

Thank you, glad you enjoyed the game!

Great game! One of my favorites in a while, I love the obvious homage to Resident Evil while also maintaining it's own personality and the asymmetric view works out very well. Only minor gripe of course are the occasional minor bugs (at one point I had to restart due to an enemy being stuck in it's damage animation so I couldn't leave the room.) but overall I absolutely loved this.

It was enjoyable! The grind was a slog at times, and I feel like there needs to be a few tweaks on some of the skills (the charged attack is admittedly useless, taking too long to charge and often resulting in taking damage due to its iffy hit detection) but other than that the gameplay is engaging and I enjoyed surviving through the 350 enemies. I'd say for the charged attack either shorten the charge time or maybe have it work as a projectile, releasing a slash that can be fired from and hit enemies from far away.

Franuka responds:

Thanks for your feedback! I'll definitely improve the charged attack on the next game.

Heya! I'm Devin. Voice actor, writer!
M, 31, living with a crab.
Collaborate? Hit me up!
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